Lofelt Studio provides multiple tools for adding haptics to applications that run on a growing number of platforms and devices. These tools have specific technical requirements—and they support creation of haptic effects for devices and platforms that meet certain technical requirements.
Because mobile games are created on desktop and laptop computers, Lofelt Studio authoring tools run on those devices as well.
The Studio desktop app, used for authoring haptics, will run on the following operating systems:
|Windows||Windows 7 and above|
|MacOS||10.14 Mojave and above|
For a user to experience the haptic effects you are designing for your application with Lofelt Studio, the user’s device must meet two criteria.
First, the device must have an actuator. Apple iPhones now include a Taptic Engine capable of reproducing Lofelt Studio’s haptics, but Apple iPads do not. So, users will feel haptics when running your application on a compatible iPhone, but they will not when running the same application on an iPad.
Additionally, Lofelt Studio makes use of Apple’s Core Haptics framework to generate haptics on iPhones. Core Haptics was introduced in iOS 13 and is only supported on iPhone 8 and newer models. Core Haptics doesn’t work on earlier model phones, such as iPhone 7, even though these phones do contain a Taptic Engine.
The current version of Lofelt Studio—the frameworks and the Studio mobile app—supports the following devices and operating systems:
|Make and Model||Operating System|
|Apple iPhone 8 and newer||iOS 13 and newer|
Our goal is to always provide compatibility with the two latest major versions of the OS.
The current version of Lofelt Studio can be used with the following development systems:
|iOS Applications||Xcode 11.4 and newer|