The Studio desktop app is used for authoring haptic clips. These files, with the extension
.haptic, contain haptic data derived from the source audio that you provide through sophisticated analysis of that audio. For example, if your game has the sound of a footstep, you can load the footstep audio file into the Studio desktop app and it will generate an associated haptic clip for the footstep. Playing these pairs of audio and haptic clips simultaneously in the game then creates a more engaging experience for the player.
The Studio desktop app analysis algorithms do most of the heavy lifting for you, but the app also offers many ways to refine the haptic experience. You can alter the parameters of the analysis to change the overall analysis results, and you can even manually edit the haptics through an intuitive graphical interface that will be familiar to users of audio applications.