To use Lofelt Studio haptics in your app, you must first initialize a
LofeltHaptics object. You will then be able to issue haptic commands to that object. Note that all of the following code examples are written in Swift.
let haptics = try? LofeltHaptics.init(andReturnError: ())
LofeltHaptics object you create is capable of playing back one haptic file at a time or converting one audio stream to haptics at a time.