Lofelt Studio contains a growing number of components for integrating haptics into applications. At the time of this writing, the provided Studio framework for iOS is what allows haptics to be added to iPhone applications programmed with Swift. Over time, we will release additional frameworks and libraries for programming haptics on other platforms and devices. We are also creating game development and audio middleware plug-ins that will enable you to add haptics to applications made with tools such as Unity.
The main workflow for integrating haptics is:
- Add your audio samples and haptic clips to your project.
- Use the functions of the Studio framework for iOS to play the haptic clips.
- Build and deploy to iPhone.